Aidan McCormack - Illustration And Visual Media. As I embarked on my DPS Journey I quickly secured a placement As a Studio Assistant at Lauren Bakers Studio. I ultimately got this placement by revisiting artists and companies I had previously been in contact with prior to this DPS experience, as months back I had enquired about job opportunities but was never previously in the position to send over a complete, professional portfolio. After perfecting my portfolio, I was able to rekindle conversations ultimately leading to this great opportunity. This taught me to always make sure I follow up on past efforts especially once I was in a more suitable position. As my first placement at Lauren Bakers Studio in Hackney Wick began, I was truly excited to embark on this work placement for the next 3 months. After previously meeting Lauren in Soho house for my interview we got on really well so I was excited to meet the rest of the team. As I was welcomed by a young and friendly team in which some of them where in a similar position to me, also working as Interns, it felt like a great initial work environment to begin this journey. As they had literally moved studio a day before I arrived it felt like a new start for everyone which was also comforting, but exciting as we had the task of curating the 40 square foot gallery and exhibition space from complete scratch. Discussing with Lauren, she gave me a deeper insight of her specific practices and achievements as a Multi-Disciplinary artist, also discussing how I could make the most of this experience whilst also benefiting her practice and work flow throughout my time as an assistant. Some of these specific areas that I am to focus on through my time with Lauren are as followed;
This range of responsibilities excited me as I was ready to progress in areas I favour such as photoshop design, now developing my skills in a more professional context, but I was also excited to explore new areas of design such as Neon light works, exhibition curation and the overall construction and hanging of different works. Being confident in myself and conversing with the rest of the team was an important factor of this initial experience as Its always important to represent yourself well whilst also showing an interest in others. With week 1 commencing I understood that I would be primarily helping arrange the new studio and exhibition space, this provided me with a great opportunity to understand how a studio can be both put together and curated to provide the best working environment. It also gave me a great initial insight into the process of her work as I arranged a wide array of materials and tools. As I also helped arrange and curate a huge range of Laurens artworks within the in new exhibition space downstairs it helped me understand the progression she has had as an artist, the variety of processes she explored and the overall journey she had been on as a creative. This ultimately made me question and visualise how I can feed off these works and her style to offer her a refreshing, creative outlook within the team attempting to push new, diverse possibilities and direction of her future outcomes. My first design based tasks was to create a sculptural mock up using Cinema 4D which is a programme I wasn’t very familiar with, despite this I begun to teach myself and although I had very little knowledge previously, this project really forced me to make steady progress throughout my short time using it. This digital model was then used as the visual blue print when physically constructing the sculpture. This process taught me a progressive approach to creating bespoke sculptures, similar to 3D printing (which I had done in the past) This Digital 3D model gives a clear representation of the goal and can be altered and viewed from every angle which proved key when developing shapes and textures around the tree, making it look as natural as possible. The images above display the development of my 3D modelling as I refined the design and my skills throughout the week through personal reflection and feedback from Lauren. I was happy with the outcome of these models especially as they are the first ever models I had sculptured within Cinema 4D, whilst I also successfully captured Laurens vision as we worked closely throughout the process. The tree sculpture was to be positioned at the opening entrance of The Other Art Fair Whilst Lauren was also given a booth within fair to display further works. A great approach and one I had not done before was digital curation, using Cinema4D again I was able to mock up the exact dimensions of the space and the works we planned to place within it. This was extremely effective as i was able to understand how many works we could fit on certain walls and what works complement each other in the space both visually and size wise therefore leading us to be accurate and efficient with our time and money in preparation of transporting the works from the studio to the exhibition. This is a process I plan to use in the future with my own works as, aswell as helping myself out in the overall curating process as you can input exact dimensions of each work seeing how they work together, it also creates a great visual presentation of how your work can fit in or affect certain spaces.
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